INTERACTIVE DESIGN
Unreal Engine (2025)
Game Design/ Level Design
Game Design/ Level Design
Creating Aerial-Combat Mechanisms and custom projectiles between ‘Player’ and ‘Enemy’.
Creating a Open-World with a more advanced enemy AI where the ‘Player’ races against time and surrounding foes.
Creating a basic indoor environment resembling a bunker, where the task of the ‘Player’ is to collect a certain amount of fuel canisters to fill up a tank.
Creating a simple functioning combat system using weapons along with an integrated health system and a more advanced enemy AI.
TouchDesigner (2025)
Interactive Design/ Audioreactive Design/ Game Design
Interactive Design/ Audioreactive Design/ Game Design
Audio-Reactive Prisms alongside a live recording of XYZ/Labyrinth by Evita Manji
A early-development gameplay simulation of my personal interactive-terrarium game ‘The Heart of Echo Garden’ that is playable through a custom hand-tracking UI in place of a keyboard/ controller
An interactive floating eye that follows the designated point placed upon the index finger
A liquid simulation utilizing MediaPipe’s custom
hand-tracking mechanism
hand-tracking mechanism