INTERACTIVE DESIGN















Unreal Engine (2025)

Game Design/ Level Design






Creating Aerial-Combat Mechanisms and custom projectiles between ‘Player’ and ‘Enemy’.

Creating a Open-World with a more advanced enemy AI where the ‘Player’ races against time and surrounding foes.




Creating a basic indoor environment resembling a bunker, where the task of the ‘Player’ is to collect a certain amount of fuel canisters to fill up a tank.

Creating a  simple functioning combat system using weapons along with an integrated health system and a more advanced enemy AI.










TouchDesigner  (2025)


Interactive Design/ Audioreactive Design/ Game Design




Audio-Reactive Prisms alongside a live recording of  XYZ/Labyrinth by Evita Manji


A early-development gameplay simulation of my personal  interactive-terrarium game ‘The Heart of Echo Garden’ that is playable through a custom hand-tracking UI in place of a keyboard/ controller  



An interactive floating eye that follows the designated  point  placed upon the index finger
A liquid simulation utilizing MediaPipe’s custom
hand-tracking mechanism